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 Battle Rules

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Hiromasa
12th Squad Taichou
Hiromasa


Posts : 62
Join date : 2011-02-13

Battle Rules Empty
PostSubject: Battle Rules   Battle Rules I_icon_minitimeSun Feb 13, 2011 4:12 am

The Roleplaying Battle Rules



Battle Posts


1. When the attacker attacks and the defender reacts to the attack but doesn't "describe" or "control" where the attack is being directed towards, the attacker may use a counterattack to control his forgotten actions(if possible) to cause a direct hit somewhere else, whether be fatal or not.

2. Any arguments about the RPer's topic must be taken into the OOC (out of character)Arguments section. You will also inform any moderator along with the Admin.

3. If the user is denied their power during combat, when it is not the denied user's post, then that topic is to continue as it is until it is the denied user's turn to post. During this time, the denied user can post on, but their power will not be in effect according to what needs to be changed.

4. When users set their spiritual pressure down to absolute 0, the other Role Players cannot detect the users' unless you gain their permission. You may search for the users' aura, though it is harder and much more complicated.

5. Point blank shots cannot always be avoided unless the defender has a technique/ability to do so, eg.using any evasion maneuver such as as Sonido, Flash Step(Shunpo) and etc... You will gain a minor damage caused by the point blank shot.

6. If winner cannot be decided because of a quick decison, call a staff member.

7. An Espada's Cero is capable of clashing with all projectiles and is able to immobilize small projectiles or even incinerate them.

8. Vizards are required to form their Mask on their face in order to perform their Cero.

9. Seals cannot be broken unless the users trying to get through know how the seal works and it's incantation. Seals that are custom and unknown cannot be broken, unless the user is well versed in kido, a part from that the caster is the only one who can collapse the seal. Casters may unseal their seals whenever. Seals may also not be sensed unless "vague" information about is left out or the caster gives permission to the finders.

10. Zanpakutos may boost the power of their wielder for 2 posts and stop any internal bleeding or gash from bleeding for 4 posts. *These can only be used once every 4 threads.

11. Will power is something that people who wish to survive can use for two post. If the attack has heavily damaged that user, he/she may sum up courage to move around barely for those posts. Though rarely, once these posts end the user will be back on his feet if the attacker does not attack again with a good deal of damage. This can only be used once per every 2 threads.

12. If there is a 70 point difference in reiatsu, an opponent will feel like they are being strangled. If the difference is 130, the opponent will be paralysed to the point they would fall on the ground unable to move. If the difference is 240, the opponent will be knocked out. If the difference is more, it feels as if the opponent is dead and will be awake after 1 self made, 2 paragraph long thread about their unconscious period.
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